Equipment Catalog

Eryxian Reclaimary Archive (ERA)

Catalog of Equipment, Weapons, Consumables, Upgrades, Artifacts, and Inventory Items

“The Reclaimary Archive was assembled from ERYX Initiative salvage logs, Conclave barter records, melted-down Collective scrap manifests, and the fragmented inventories of expeditions that never filed final reports. Every entry is provisional. The planet reclaims, repurposes, or rewrites what it touches.”

The Eryxian Reclaimary Archive (ERA) serves three simultaneous purposes:

  1. World-building showcase — Readable by anyone exploring the Eryxian universe.
  2. Rulebook reference — GM and player guide for gear, crafting, and loot.
  3. Forge App database — Structured data for item generation, crafting recipes, and Metamorphosis interactions.

Unlike standard equipment catalogs, ERA entries treat every item as a system in the Eryxian context — technology that can be used, broken, upgraded, or appropriated by the planet itself.

What the ERA Catalog Is

Every item exists in tension between its original purpose and the Eryxian ecosystem. An item can be:

  • Pristine (fresh from a dropship crate)
  • Field-modified (player-crafted or jury-rigged)
  • Reclaimed (Conclave-modified)
  • Metamorphosed (partially or fully appropriated by the planet)

The Six Classification Axes for Items

Every ERA entry is described across six axes:

Axis 1 — ORIGIN CLASS
What produced or first designed the item?

ClassDescriptionExamples
Terran Ascendancy (TAM)Standard-issue military / expeditionaryPulse Rifle, Recon Drone
Stellar ConcordHigh-tech, experimental, often classifiedPhase Disruptor, Neural Uplink
Star Runners GuildImprovised, modular, “good enough”Scrapshot Launcher, Patchwork Armor
CollectiveAdaptive, self-optimizing, cyber-sorcery nativeIntegration Node, Swarm Munition
ConclaveOrganic-tech hybrid, EMP-resistantBoneweave Harness, Venomspike
AncientNon-Euclidean, reality-adjacentLabyrinth Shard, Echo Blade
Eryxian ReclaimedPlanet-altered (post-Metamorphosis)Blooming Rifle, Neuralroot Gauntlet
UndefinedOrigin contested or actively shiftingChimera Core

Axis 2 — FUNCTIONAL NICHE

NicheRole
OffensiveDirect damage or control
DefensiveProtection, mitigation, or evasion
UtilityExploration, repair, information, mobility
SupportBuffs, healing, team synergy
ConsumableSingle or limited use
UpgradeModifies another item
ArtifactPowerful, risky, often semi-sentient

Axis 3 — SCALE TIER
Personal · Squad · Vehicle · Capital · Orbital

Axis 4 — INTEGRITY STATE

  • Pristine
  • Worn (minor penalties or flavor)
  • Damaged (mechanical drawback)
  • Metamorphosing (risk/reward)
  • Fully Metamorphosed (new abilities + new dangers)

Axis 5 — TECH / BIOME RELATIONSHIP
How the item interacts with Eryxian biology, technology disruption, and Metamorphosis.

RelationshipEffect
StableUnaffected by standard Eryxian interference
FragileSuffers penalties near Conclave or in high-biome zones
ResilientIgnores most disruption
AttractedDraws Eryxian organisms or triggers Metamorphosis rolls
AppropriableEligible for beneficial or hostile Metamorphosis
SymbioticGains bonuses when paired with specific biology/tech

Axis 6 — ANCIENT / CHAOS CONNECTION
None · Vestigial · Active · Living Algorithm

Crafting System Outline

Eryxian Forge – Crafting Rules

Crafting uses Wits + Engineering (or relevant skill) against a TN set by complexity.

Crafting Tiers

  • Tier 0 (Improvised): TN 4 – Field repairs, quick modifications
  • Tier 1 (Standard): TN 6 – Combining common components
  • Tier 2 (Advanced): TN 8 – Rare components + Forge Card
  • Tier 3 (Artifact): TN 10+ – Ancient tech + Metamorphosis risk

Core Components

Components are harvested from creatures, ruins, or salvaged gear. Examples:

  • Energy Cell (from TAM/Collective weapons)
  • Neural Lattice (from Hydra, Spawn, etc.)
  • Venom Sac (Nightsinger, Bloodfly Queen)
  • Moult Shell (Bloodfly, Arthropoid creatures)
  • Labyrinth Shard (Ancient connection)
  • Morphic Tissue (Spawn line)

Basic Crafting Recipe Format

Recipe Name
Required Components:

  • 2× Pulse Cell
  • 1× Neural Lattice Fragment
  • 1× Moult Shell

Skill Check: Wits + Engineering TN 7
Result (Full Success): [New Item] with [bonus effect]
Partial Success: Functional but with drawback (e.g., −1 Durability or Fragile)
Failure: Components damaged or trigger Metamorphosis on the workspace.

Metamorphosis Risk during Crafting:
If crafting in a high-biome or Labyrinth zone, roll on the Metamorphosis table. The item may gain unexpected (and dangerous) new properties.


Revised Item Entry Template (Table)

[ITEM NAME]

Origin Class · Functional Niche · Scale Tier

AspectDetails
Origin[Origin Class]
Functional Niche[Offensive / Defensive / Utility / Support / Consumable / Upgrade / Artifact]
Scale Tier[Personal / Squad / Vehicle / Capital / Orbital]
Integrity State[Pristine / Worn / Damaged / Metamorphosing / Fully Metamorphosed]
Tech/Biome Relationship[Stable / Fragile / Resilient / Attracted / Appropriable / Symbiotic]
Ancient Connection[None / Vestigial / Active / Living Algorithm]
Cost[X] (TTRPG action cost or resource cost)
Effect[Primary mechanical effect, e.g., Attack Pool 4d6 (Ranged, Energy)]
Durability[X] (or HP/Condition track if applicable)
Keywords[Keyword1, Keyword2, Keyword3]
Description[Concise narrative description and in-world flavor]
Field Notes / Lore[Quotes from ERYX logs, Conclave observations, or researcher journals]
Crafting / Upgrade Paths• [Component A + Component B → Result]
• [Alternative recipe or modification]
Metamorphosis Risk[Description of risk if left unattended or crafted in high-biome zones]
Salvage / Loot Value[Components yielded on destruction or disassembly]
ITEM NAME
ORIGIN CLASS · FUNCTIONAL NICHE · SCALE
Pristine Stable
ITEM NAME blueprint data-is-external-image="true">
Blueprint · ORIGIN-REF · Field Issue
3D model
3D Model
Sketchfab
CostX
Effect EFFECT TEXT
DurabilityX
Ancient LinkNone
Ranged Energy
"FIELD NOTE QUOTE — one sentence from an ERYX log or researcher journal."
Crafting / Upgrade paths
+ COMPONENT A → RESULT / EFFECT
+ COMPONENT B → RESULT / EFFECT

Example Filled Template

Pulse Carbine MK-IV

Terran Ascendancy · Offensive · Personal

AspectDetails
OriginTerran Ascendancy (TAM)
Functional NicheOffensive
Scale TierPersonal
Integrity StatePristine / Worn / Damaged / Metamorphosing
Tech/Biome RelationshipFragile
Ancient ConnectionNone
Cost3
EffectAttack Pool 4d6 (Ranged, Energy, Burst)
Durability8
KeywordsRanged, Energy, Burst
DescriptionA reliable modular pulse weapon issued to TAM expeditionary forces. Fires coherent energy bolts with selectable burst modes. Lightweight and easy to maintain in the field.
Field Notes / Lore"Works great until a Bloodfly swarm gets within 20 meters. Then it becomes expensive kindling." — ERYX Field Tech Log 47
Crafting / Upgrade Paths• + Venomspike Bayonet (Conclave) → Adds Poison keyword
• + Neuralroot Stock → +1 die on Stealth attacks
• + Ancient Shard Core → Gains "Echo" keyword (once per scene, reroll one failed attack die)
Metamorphosis RiskIf left unattended in a high-biomass zone for 3+ scenes, roll on the Metamorphosis table. Possible outcome: "Blooming Rifle" (gains organic growth that fires spore rounds and may attract local fauna).
Salvage / Loot ValuePulse Cell (Energy component) + Reinforced Casing + Scrap Electronics

Alternative Compact Version (Single-Column)

[ITEM NAME]

Origin · Niche · Scale

CategoryInformation
Origin Class[Origin]
Niche[Functional Niche]
Scale[Scale Tier]
Integrity[State]
Relationship[Tech/Biome Relationship]
Ancient Link[Connection Level]
Cost[X]
Primary Effect[Mechanical effect + keywords]
Durability[X]
Description[Narrative text]
Lore[Field notes]
Crafting Paths• Recipe 1
• Recipe 2
Metamorphosis Risk[Risk description]
Salvage[Components]